Yuji Naka Was Eliminated As Balan Wonderworld Director, Filed Lawsuit Towards Sq. Enix

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Balan Wonderworld
Picture: Sq. Enix

Replace: We have now obtained a extra correct translation of Yuji Naka’s tweets, courtesy of Twitter consumer Cheesemeister.

The tone of the message could be very a lot the identical because the machine-translated one, but it surely’s a lot clearer right here that Yuji Naka thinks the poor reception to Balan Wonderworld was a results of the behind-the-scenes goings-on.

We have embedded the beggining of the translated thread, and likewise included the total translation of Naka’s tweets beneath.

I used to be eliminated because the director of Balan Wonderworld about half a yr earlier than launch, so I filed a lawsuit towards Sq. Enix. Now that the proceedings are over and I’m now not sure by firm guidelines, I’d like to talk out.

I believe it is improper of Sq. Enix to not worth video games and recreation followers. In line with court docket paperwork, I used to be eliminated because the director of Balan Wonderworld for two causes. It was carried out by the producer, head of selling, head of sound, managing director, and HR.

First, when a YouTuber’s organized piano efficiency of the sport music was launched in a promotion as a substitute of the unique recreation monitor, turning the composer right into a ghostwriter, I insisted that the unique monitor be launched and this brought on hassle.

Second, in keeping with court docket paperwork, [Naoto] Ohshima instructed producer [Noriyoshi] Fujimoto that the connection with Arzest was ruined attributable to feedback I made wanting to enhance the sport within the face of Arzest submitting the sport with out fixing bugs.

Additionally, in an e-mail from Ohshima to Fujimoto, he wrote: ‘I simply instructed the workers concerning the demo delay. Once I instructed them, ‘This was prod. Fujimoto’s determination. Let’s do our greatest for him,’ the workers applauded and cheered. This was sudden, and I used to be moved…

The workers’s been down recently, however their spirits have been revived. Thanks very a lot. All of us on the workers will work arduous.’ So the schedule wasn’t as much as me, however the producer, but the schedule being tight was the producer’s doing. One thing was off.

We had been releasing an authentic recreation, however solely placing out an organized monitor was positively improper. I imagine that the sport music that everybody can hum out are the unique tracks.

I imagine that each effort should be put in to make video games the perfect they are often till the very finish in order that recreation followers will get pleasure from what they purchase. It wasn’t proper to, with out dialogue, take away and utterly disassociate from the challenge a director saying so.

Retweeting, liking, and many others. on SNS and such was banned, so I do not assume Sq. Enix values recreation followers. There have been many feedback and fantastic illustrations about Balan Wonderworld, and I am actually sorry that I could not react to them.

Myself, I am actually sorry to the shoppers who purchased Balan Wonderworld in an unfinished state. From this level onward, I can react to posts tagging me or directed solely towards me on SNS and such.

I imagine that when making video games, asking for fixes in an effort to make one thing good ought to be a given, and if that is not attainable, it ought to be talked over, but it surely appears to be like like they can not. I do not assume they worth video games.

For Sonic the Hedgehog, 2 weeks earlier than finalizing, the spec was modified in order that in case you have even 1 ring, you will not die. This now well-known rule was the results of enhancing the sport till the very finish, and other people world-over have loved it in consequence.

Enhancing a recreation till the very finish is what being a recreation creator is all about, and if that is not attainable, one thing’s improper. I requested my lawyer to barter my simply having the ability to remark till the tip of manufacturing, however their refusal led me to file swimsuit.

I believe that the ensuing Balan Wonderworld and the important reception it obtained have rather a lot to do with what occurred. I am actually disenchanted {that a} product I labored on from the beginning turned out this fashion.

Thanks Cheesemeister for this translation.

Yuji Naka makes comparisons to his dismissal to the time he labored on Sonic the Hedgehog, the place he labored proper to the final minute to implement a now-essential mechanic for the collection. It appears he believes that had he been allowed to remain on board, he may’ve put that very same care and a spotlight to Balan Wonderworld.

Final summer time, Naka introduced that he left Sq. Enix on the finish of April 2021 and had plans to retire, though the famed recreation developer did get into the cellular recreation market. Him leaving Sq. Enix is probably going totally different from his removing as director of Balan Wonderworld.


Authentic article: Balan Wonderworld was a fairly large disappointment to many. Followers of Yuji Naka (the director of the platforming flop) and his work on numerous Sonic titles, Nights into Desires, and Billy Hatcher and the Big Egg took one take a look at the Sq. Enix-published platformer on its announcement and had been charmed with the music and visuals. It was evocative of a Dreamcast-era platformer, and we craved it.

Sadly, issues did not go to plan, and Balan Wonderworld was dubbed the worst Change recreation of 2021, but it surely appears like much more was occurring behind the scenes. At the moment, on Twitter, Yuji Naka revealed that he was the truth is eliminated as the sport’s director six months previous to its launch. Many nonetheless credited plenty of Balan Wonderworld to Naka, so that is fairly surprising, however the authentic Sonic the Hedgehog programmer did not simply depart it at that.

Naka filed a lawsuit towards Sq. Enix, which is now over, however in a Twitter thread, he covers how sad he was with most of the choices each Sq. Enix and co-developer Arzest made. Naka knew that the sport was unfinished and wanted extra work, and he wished to assist with that, however Sq. Enix’s removing of him meant he could not.

Proper now, we solely have a machine translation through Nibel and DeepL on what Yuji Naka has to say, besides, it is clear that his ideas are scathing on the matter:

Naka is deeply apologetic to followers who picked up the sport all through his thread whereas being notably pointed in direction of Sq. Enix:

I believe Sq. Enix is just not taking excellent care of their recreation followers as retweeting, liking, and many others. was additionally banned on social networking websites. There have been many feedback and really good illustrations of Balan Wonderworld, and I’m very sorry that I couldn’t do something about it.

It appears like Yuji Naka was seeking to give the followers what they wished, and since he was eliminated as director, he could not do something about that. His closing assertion summarises this sentiment completely:

For me, it’s a actual disgrace that you’ve launched your unfinished work “Balan Wonderworld” to the world. I wished to launch it to the world as an motion recreation in a correct kind contemplating numerous issues. I believe Sq. Enix and Arzest are firms that don’t care about video games and recreation followers.

Sq. Enix or Arzest haven’t responded to those claims on the time of scripting this, however given Balan Wonderworld’s poor reception — together with our personal 3 out of 10 overview — it is simple to know Naka’s frustration. It appears like now is likely to be a great time to reread our personal retrospective defence given this context:

If we discover out something extra concerning the scenario, we’ll let you already know.


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